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Every now and then Ill write a simple breakdown or a general post
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Slime Slayer
I've been working on a mobile game with my friend where we are creating a simple twin-stick rouge-like shooter. I'll keep this simple as...
Alexander Clark
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Broken Ridge
Broken Ridge is a AAA title that I've had the immense pleasure to work on. On Broken ridge I had key responsibilities for a large portion...
Alexander Clark
82
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Hail of Swords VFX Breakdown
For this breakdown, I will go over each of the elements that make up this effect as well as a brief look at some of the techniques I used...
Alexander Clark
181
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Making Redwood trees with Houdini
As a subcontractor for a client of Roblox, I was tasked with creating a redwood a tree in a stylized/ realistic style. All of the...
Alexander Clark
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Procedurally building a level with Houdini
Hi! In this post I will cover some client work on how I used Houdini to create levels for the Roblox Engine. Brief The task was to create...
Alexander Clark
290
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A simple reusable shader for VFX in Unity using Amplify Shader Editor
Hi! in this post I will break down one of the main shaders I use for VFX in Runes of Time. The main goal I had for this shader was to...
Alexander Clark
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Elemental Orb VFX Breakdown
Hi there! in this post, I will give a breakdown on how I created the elemental orb's VFX. The Idea In Runes of Time the player can...
Alexander Clark
55
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Cat-as-trophy (Game Jam)
Hiya, for this game jam me and a friend decided to make a game in 72 hours. I was responsible for all the art and he pretty much did...
Alexander Clark
7
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Isle be Lost (Game Jam)
Hi there, in this post I will be showing off a game me and a friend made for the 2021 Global Game Jam. The game is named Isle be Lost in...
Alexander Clark
4
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Some Visual effects from Runes of Time using Unity and SubstanceDesigner
Heyo~ Here I'll share some of the VFX I made for runes of time and show the components I used to make them. While I'm still learning...
Alexander Clark
81
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Runes of Time Items
Hi there! here I'll show of some of the items the player can pick up in RunesofTime! For each item the process was a little different but...
Alexander Clark
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Using Houdini to make islands
Hi! In this post I will be doing a quick breakdown on how I generate the islands In Runes of Time. The software I will be using is...
Alexander Clark
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Alexander Clark
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Alexander Clark
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Spaceman and Environment
This is a small diorama I did for Half brick, I made it in Unity within a few weeks. You can download the exectable here: Spaceman Diorama
Alexander Clark
76
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Viking Warlord - First pass
As part of an art test for a job application, I completed a brief that required a low-polyish viking that was mobile ready and easily...
Alexander Clark
34
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Stylized Bed
The goal with this asset was to create an a mobile optimized asset based of a piece off concept art. My main focus was to optimize the...
Alexander Clark
79
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Red Soil
Stylized Red soil
Alexander Clark
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Stylized Brick and Mortar
This is my attempt at stylized bricks, made is Substance Designer
Alexander Clark
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Christmas Chest - Breakdown
Taking part of this challenge has given me a great opportunity to try my hand at a bunch of new things, particularly hard surface...
Alexander Clark
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Christmas Chest - Borderlands style
I made this prop as part of the Borderlands 3 No More Grid Challenge that ended a week ago (Whoops!), but in the end I managed to finish...
Alexander Clark
53
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SunJam 2019 - Doctor Doctor
Here is the trailer of the game our team made for the 2019 SunJam: You can find out more and download the game here: Itch.io Here is a...
Alexander Clark
64
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Hand painted War Axe - WIP
This was my first time baking lighting into the base color and hand painting in extra detail to make it pop. I definitely think it turned...
Alexander Clark
74
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Light post Revisit
Over the past year I have revisited this model and applied new knowledge. Old versions, with less optimized UVs.
Alexander Clark
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