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Every now and then Ill write a simple breakdown or a general post
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Broken Ridge
Broken Ridge is a AAA title that I've had the immense pleasure to work on. On Broken ridge I had key responsibilities for a large portion...
Alexander Clark
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Hail of Swords VFX Breakdown
For this breakdown, I will go over each of the elements that make up this effect as well as a brief look at some of the techniques I used...
Alexander Clark
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Making Redwood trees with Houdini
As a subcontractor for a client of Roblox, I was tasked with creating a redwood a tree in a stylized/ realistic style. All of the...
Alexander Clark
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Procedurally building a level with Houdini
Hi! In this post I will cover some client work on how I used Houdini to create levels for the Roblox Engine. Brief The task was to create...
Alexander Clark
290
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A simple reusable shader for VFX in Unity using Amplify Shader Editor
Hi! in this post I will break down one of the main shaders I use for VFX in Runes of Time. The main goal I had for this shader was to...
Alexander Clark
1,336
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Elemental Orb VFX Breakdown
Hi there! in this post, I will give a breakdown on how I created the elemental orb's VFX. The Idea In Runes of Time the player can...
Alexander Clark
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Some Visual effects from Runes of Time using Unity and SubstanceDesigner
Heyo~ Here I'll share some of the VFX I made for runes of time and show the components I used to make them. While I'm still learning...
Alexander Clark
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Using Houdini to make islands
Hi! In this post I will be doing a quick breakdown on how I generate the islands In Runes of Time. The software I will be using is...
Alexander Clark
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Spaceman and Environment
This is a small diorama I did for Half brick, I made it in Unity within a few weeks. You can download the exectable here: Spaceman Diorama
Alexander Clark
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